
I recently picked up a physical copy of Vermis I, an interesting setting book whose core conceit is that it is a game manual for an old King’s Field-esque title that never got released. Besides absolutely dripping with nostalgia and chocked full of evocative art, it has a lot of cool ideas that I feel…
My second playtest was ran with Knave 1e, by Ben Milton (of Questing Beast fame). Among other things, this playtest convinced me of the utility of the system for one-shots and playtests of OSR and OSR-adjacent content, as well as the effectiveness of it’s character creation content for helping players get into the mindset of…
The sheer size of the dungeon is definitely a success. Writing a 14 room one page dungeon was the height of folly and making it actually fit within a single page was painful indeed but at the end of the day I think it was as much of a success as I could’ve hoped for.…
My first playtest was with the Worlds Without Number by Sine Nomine Publishing, and I ran it with my current home game group. What follows is my playtest dungeon key & map, a rough play report, as well as my notes on what I learned from the experience. Apologies in advance for the stream of…
The map and key below were what I used during the playtest, and I made a variety of changes based on both the feedback I received and where I felt the adventure lacked clarity, punch or interactivity. The key takes up more room than in the finished dungeon, and the playtests I ran were integral…